top of page

Overview

GravityWorks is a unique 3D side scrolling puzzle game with a 2D perspective featuring shooter elements, much like Mega Man or Metroid. However, the game will not focus on combat, but instead it will emphasis the use of gravity manipulation to solve puzzle.

My Responsibilities

  • Level Design

    • Creating and implementing a Hub layout where player progression has a natural flow through the different levels.

  • UI Systems

    • Creating and implementing a UI system that is visually stunning and send the right amount of information to the player.

  • FX

    • Creating and implementing effects for both player feedback as well as a visual representation of our vision of the game.

  • Development in C#

    • Creating front end scripts in C# that is efficient, organized and modular. ​

  • QA

    • Constantly playtesting and debugging systems and assets as they are incorporated into the game.

If you are interested in playing our game it is available for Windows. Here is the game file.

Gravity Works Final

This is our current Environment and Gravity Gun UI.

  • The inner circle is the current gravity the player is in.

  • The outer circle is the current gravity that the player is equipped with.

  • The inner slider will let the player know if they will float or fall based on the current environment gravity and the gun selection gravity.

Below are some examples of the systems that I have designed and implemented.

Overall UI layout.

UI Level Segment Selection.

Level Hub

bottom of page